9/18/2023 0 Comments Reshade compatibility![]() The camera tools can be glitchy and not working in certain situations. Uncharted: Legacy of Thieves Collection.Spider-Man Remastered and Miles Morales.Information recorded with camera path nodes.Universal Unreal Engine 5.x Unlocker (v5).Universal Unreal Engine 4.x Unlocker (v4).Fixed sorting techniques by name not taking the “ui_label” annotation into account.Fixed ReShade reloading after closing preprocessor definitions popup even if no changes were made.Fixed “Reset all to default” button not saving preset after completion.Fixed preprocessor not throwing an error on malformed preprocessor expressions.Fixed missing source file information in preprocessor syntax errors.Fixed mouse cursor position when using up/downscaled render resolution.Fixed effects not being displayed if GUI is not active and the last technique did not render to the back buffer.Changed error message for no matching intrinsic overload.Disable font scaling with Ctrl + mouse wheel after tutorial finishes.Changed display precision of floating point display to match the one of the “ui_step” value.Changed HLSL compiler load error log message.Changed VTable hook installation to support multiple VTable refering to the same hook function.Changed preset selection to a file dialog.Distinguish between german and international keyboard layout when displaying key names.Improved performance of file operations.Added buttons to switch to previous or next preset.Added fine tuning buttons to “drag” GUI widget (similar to those for “slider”).Added support for clicking on an effect on the statistics page to collapse it.Added tooltip to techniques that failed to compile which shows compile errors.Added ordinals to exports since some applications import functions by ordinal rather than by name (I’m looking at you Warhammer).Added workaround for OpenGL games that use fixed texture names.Added error when attempting to upload texture with unsupported format.Added new D3D9 depth buffer detection techniques by thalixte.Added support for saving preprocessor definitions to preset aside from config file.Those interested can download this latest version of Reshade from here, and below you can find its complete changelog. According to its desctiption, ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen.Īmong other things, Reshade version 4.3 adds experimental support for D3D12 and for saving preprocessor definitions to preset aside from config file, new D3D9 depth buffer detection techniques by thalixte, new “list” GUI widget, as well as a workaround for OpenGL games that use fixed texture names. Reshade allows you to brute-force ambient occlusion, real depth of field effects, color correction and more. ![]() However, this is about to change as a new version has been released that offers experimental compatibility with Microsoft’s latest API.įor those not knowing, ReShade is a generic post-processing injector for games and video software developed by crosire. In case you weren’t aware of, all these past years Reshade was not compatible with the latest DirectX API, DX12.
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